Rockbox - Game of Life

This is the most exciting zero-player game you can imagine: Conway's Game of Life for the RockBox

Rules

(taken from external http://en.wikipedia.org/wiki/Conways_Game_of_Life)

The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, live or dead. Every cell interacts with its eight neighbours, which are the cells that are directly horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:

  1. Any live cell with fewer than two live neighbours dies, as if by loneliness.
  2. Any live cell with more than three live neighbours dies, as if by overcrowding.
  3. Any live cell with two or three live neighbours lives, unchanged, to the next generation.
  4. Any dead cell with exactly three live neighbours comes to life.

The initial pattern constitutes the first generation of the system. The second generation is created by applying the above rules simultaneously to every cell in the first generation -- births and deaths happen simultaneously, and the discrete moment at which this happens is sometimes called a tick. (In other words, each generation is based entirely on the one before.) The rules continue to be applied repeatedly to create further generations.

Screenshots

From left to right: The initial random seed, 5 generations later and much later.

Sansa e250:

start 5 generations much later

Archos Jukebox Recorder:

start 5 generations much later

"Glider Gun":
glider gun

Usage

  • Play/select: run/pause
  • Right: step
  • Down: select start configuration (random, acorn, growth_1, growth_2)
  • Left: toggle status line

Sourcecode

I submitted the patch here: external http://www.rockbox.org/tracker/task/6616

-- MatthiasWientapper - 02 Feb 2007

 
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